Bow to Blood Launch
Bow to Blood is the first virtual reality title I've had the pleasure of working on and I'm proud to be a part of the project. I designed most of the sound assets for the project as well as provided direction and consultation to Tribetoy who - as a small independent game company - had to do their own implementation.
The official description of the game is as follows: "Take to the skies as captain of a powerful airship in Bow to Blood, and discover a fantastical world of airborne gladiatorial sci-fi, coming in 2018 to PlayStation VR. Bow to Blood is the next title from Tribetoy, where you’ll compete to become champion of The Arena, as its inscrutable overseers test you and your fellow challengers with harrowing high-speed races, deadly battles with swarming assault ships, mind-bending challenges, and more. Featuring a diverse set of AI rivals with their own unique motivations and personalities, you’ll need to keep your wits about you to outplay your opponents, forge alliances… or plot betrayals. Procedurally generated encounters and a rotating cast ensure no two experiences will be the same. Armed with powerful cannons, a full complement of crafty unmanned drones, and your trusty pistol for when things get up close and personal, you have what you need to survive - but it will be your skill, your tactics, and how you take command under pressure that will set you apart to become champion of the arena. Do you have what it takes to take home the ultimate prize?"
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